Run to the blacksmith rat, he will give us a tip for these passes. The quest is taken from the mice in the cell. Speak with mice on all topics, among them will be the topic of the smith's hammer. Wait, when he leaves down, then you run in his direction, there you will find a camera with mice. There is a new room with an exit from the castle, which is guarded by the guard, to the right you see another guard, he then leaves then comes to the place. There is a gate on the right side, pass into them. Return to the starting position - this is the way out of prison. Quest is taken from the blacksmith, who works to the leftof the exit from the prison. Take the key and open the box on the 2 tier (take the figures), run to Silas and ask about the figures. It is located on the 2nd tier of the room. The quest is activated if you try to open boxes in the closet near Silas, but you need a key. Go down into the yard now you can use the lift: You find Silas at the very top - a mysterious stranger. There are shutters, you open them and get into the window, search the rooms and climb higher. You bring the mask, and then you go to the garden with carrots. Talk with them on all topics.įirst you need to bring a handkerchief, so you will need to search the territory of the castle to find it, also look for a handkerchief in the premises. You need to wait for the guard to leave, run to his side and see that he does not notice us. There is a blacksmith on the left, and there is a gate to the right that leads to a room with three guards. So, you need to return to the exit from prison. A small ladder will fall, climb along it, you'll find the tracker's boots. ![]() go along the bridges and find a stick on the right and throw it in the window opposite the place where the stick was found. ![]() ![]() Jump from it to the visor on the right, and then go up the stairs.
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